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author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 10:41:19 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 10:41:19 -0700 |
commit | be39e92f7d3c6df80eeb1f183723978ce1bf1b52 (patch) | |
tree | 881f2c3a52d1e9527fc3d5661e3a6d83fbe3038f /indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl | |
parent | fb12fb4bf7bbbf457b4f81356b0d0fadf2b42664 (diff) |
DRTVWR-592: (WIP) (has debug) Fix "ant trail" seams in terrain caused by multiple texture lookups in a switch..case block
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl index 19de8568b8..ba917416ce 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainF.glsl @@ -135,7 +135,7 @@ void main() tnorm *= gl_FrontFacing ? 1.0 : -1.0; -#if 1 // TODO: Remove debug +#if 0 // TODO: Remove debug //col.xyz = (tnorm + 1.0) / 2.0;// TODO: Remove //col.xyz = (vary_normal + 1.0) / 2.0;// TODO: Remove //col.xyz = spec; // TODO: Remove |