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path: root/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
AgeCommit message (Collapse)Author
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform ↵Cosmic Linden
matrix calculation into the shader
2023-02-24SL-19228: Remove DEBUG_TEXCOORDCosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). ↵Cosmic Linden
See textureUtilV.glsl for UV coordinate comments
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2022-12-09SL-18740: Fix texture animations not working for GLTF materialsCosmic Linden
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵Cosmic Linden
approprate texture transforms
2022-09-12SL-18095 WIP -- Use meshoptimizer to re-weld and cache optimize after ↵Dave Parks
generating tangents
2022-09-09SL-18095 WIP -- Allow mikktspace generator to add more vertices (skip ↵Dave Parks
re-welding step for now).
2022-09-08SL-18095 WIP -- Add Mikktspace tangent generation for PBR materials and ↵Dave Parks
switch to per-pixel binormal generation. Still bugged with some test content.
2022-08-15SL-17940 Fix for rigged attachments with PBR materials not rendering.Dave Parks
2022-06-27SL-17274: Cleanup positionPtolemy
2022-06-23SL-17653 Fix writing of PBR materials to gbuffer.Dave Parks
2022-06-23SL-17274: Fix shaders to use normal and spec mapsPtolemy
2022-05-06SL-17274: Add vary_position, cleanup whitespacePtolemy
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy