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authorCosmic Linden <cosmic@lindenlab.com>2023-02-24 09:27:19 -0800
committerCosmic Linden <cosmic@lindenlab.com>2023-02-24 09:27:19 -0800
commita7ecfc9b1907d6ecd5fe50aeb1c41e38540b2665 (patch)
tree21040a7d709dbdb9c5df1867edddebf7478d33b2 /indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
parent6494eed242b1cf64160e379c6d40df333deae23a (diff)
SL-19228: Remove DEBUG_TEXCOORD
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl12
1 files changed, 0 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index aeb6b85e12..f0e3d4f034 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -53,9 +53,6 @@ out vec2 basecolor_texcoord;
out vec2 normal_texcoord;
out vec2 metallic_roughness_texcoord;
out vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-out vec2 original_texcoord;
-#endif
out vec4 vertex_color;
@@ -85,9 +82,6 @@ void main()
normal_texcoord = texture_transform(texcoord0, texture_normal_matrix, texture_matrix0);
metallic_roughness_texcoord = texture_transform(texcoord0, texture_metallic_roughness_matrix, texture_matrix0);
emissive_texcoord = texture_transform(texcoord0, texture_emissive_matrix, texture_matrix0);
-#if DEBUG_TEXCOORD
- original_texcoord = texcoord0;
-#endif
#ifdef HAS_SKIN
vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;
@@ -123,9 +117,6 @@ in vec2 texcoord0;
out vec2 basecolor_texcoord;
out vec2 emissive_texcoord;
-#if DEBUG_TEXCOORD
-out vec2 original_texcoord;
-#endif
out vec4 vertex_color;
@@ -138,9 +129,6 @@ void main()
basecolor_texcoord = texture_transform(texcoord0, texture_basecolor_matrix, texture_matrix0);
emissive_texcoord = texture_transform(texcoord0, texture_emissive_matrix, texture_matrix0);
-#if DEBUG_TEXCOORD
- original_texcoord = texcoord0;
-#endif
vertex_color = diffuse_color;
}