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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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app_settings
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class1
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deferred
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pbropaqueF.glsl
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Author
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-24
SL-19228: Remove DEBUG_TEXCOORD
Cosmic Linden
2023-02-23
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...
Cosmic Linden
2023-02-08
SL-18229 Mac build fix.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2022-11-02
SL-18485: Render GLTF materials with extension KHR_texture_transform with app...
Cosmic Linden
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-13
SL-17701 WIP -- Correct color space management for base color and emissive co...
Dave Parks
2022-09-12
SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents ...
Dave Parks
2022-09-09
SL-18095 WIP -- Allow mikktspace generator to add more vertices (skip re-weld...
Dave Parks
2022-09-08
SL-18095 WIP -- Add Mikktspace tangent generation for PBR materials and switc...
Dave Parks
2022-09-06
SL-18096 WIP -- partial support for double sided rendering. Shadow map and p...
Dave Parks
2022-09-02
DRTVWR-559: PBR: Cleanup
Ptolemy
2022-09-02
DRTVWR-559: PBR: Maintain slightly higher quality of normals from normal map
Ptolemy
2022-09-02
SL-17701: PBR: Add support for gltf Alpha MASK (cutoff)
Ptolemy
2022-08-29
SL-17703: PBR: Fix default OMR if pbr shader compiled sans HAS_SPECULAR_MAP
Ptolemy
2022-08-10
SL-17763: Cleanup debug infor for lights
Ptolemy
2022-08-02
SL-17762: PBR: Add debug flag to turn off regular output and color code point...
Ptolemy
2022-07-06
SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; remove...
Ptolemy
2022-07-05
SL-17682: PBR: Cleanup debug flags to view raw normal map as-is
Ptolemy
2022-06-24
SL-17274: PBR: Fix typo of commit 4e1a4e80e4
Ptolemy
2022-06-24
SL-17274: PBR: Add DEBUG_NORMAL_RAW, DEBUG_NORMAL_OUT to PBR shader
Ptolemy
2022-06-24
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Ptolemy
2022-06-24
SL-17274: Cleanup frag_data
Ptolemy
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
SL-17653 Fix writing of PBR materials to gbuffer.
Dave Parks
2022-06-23
SL-17274: Fix shaders to use normal and spec maps
Ptolemy
2022-05-06
SL-17274: Add debug rendering to pbr shader
Ptolemy
2022-05-06
SL-17274: Add vary_position, cleanup whitespace
Ptolemy
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy