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path: root/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
AgeCommit message (Expand)Author
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2023-06-07SL-19808: Move tangent_space_transform calculation to the very endCosmic Linden
2023-06-06SL-19808: Fix orientation of PBR normal texture when texture transform and/or...Cosmic Linden
2023-02-27SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniformsCosmic Linden
2023-02-27Merge pull request #92 from secondlife/SL-19262cosmic-linden
2023-02-24SL-19265: Fix precision issue with texture transforms by moving transform mat...Cosmic Linden
2023-02-24Merge pull request #89 from secondlife/SL-19228cosmic-linden
2023-02-24SL-19228: Remove DEBUG_TEXCOORDCosmic Linden
2023-02-23SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...Cosmic Linden
2023-02-21DRTVWR-559 Fix SSR on transparent PBR surfaces.Dave Parks
2023-02-09Fix SL-19191 mac crash on startup for apple silicon machines.Brad Linden
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2022-12-09SL-18740: Fix texture animations not working for GLTF materialsCosmic Linden
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with app...Cosmic Linden
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-09-14SL-17701 Per pixel binormal generation on PBR alpha to be consistent with PBR...Dave Parks
2022-09-13SL-17701 - fix typo in shader affecting macHoward Stearns
2022-09-11SL-17701: PBR: Fix alpha blended objects not receving Sun shadow.Ptolemy
2022-09-09SL-17701: PBR: Work in progress alpha blendingPtolemy