summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl
AgeCommit message (Expand)Author
2023-02-27DRTVWR-559 Fix for mac buildDave Parks
2023-02-24SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2022-09-29Fix coding policy failure for DRTVWR-559Brad Kittenbrink
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...Dave Parks
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-17Fix for crash on NVIDIA hardwareDave Parks
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some unused...Dave Parks
2022-09-17WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...Dave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-14SL-17701 Per pixel binormal generation on PBR alpha to be consistent with PBR...Dave Parks
2022-09-13SL-17701 WIP -- Correct color space management for base color and emissive co...Dave Parks
2022-09-13SL-17701 WIP -- Hook PBR transparency parameter up to alpha pass.Dave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-13SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...Dave Parks
2022-09-13SL-17701 - fix typo in shader affecting macHoward Stearns
2022-09-12SL-17701: PBR: Tweak lighting in alpha blendingPtolemy
2022-09-11SL-17701: PBR: Fix alpha blended objects not receving Sun shadow.Ptolemy
2022-09-09SL-17701: PBR: Fix light color space in alpha shaderPtolemy
2022-09-09SL-17701: PBR: Work in progress alpha blendingPtolemy