Age | Commit message (Expand) | Author |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ... | Andrey Lihatskiy |
2023-02-27 | DRTVWR-559 Fix for mac build | Dave Parks |
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi... | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2022-09-29 | Fix coding policy failure for DRTVWR-559 | Brad Kittenbrink |
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --... | Dave Parks |
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r... | Dave Parks |
2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase p... | Dave Parks |
2022-09-17 | Fix for crash on NVIDIA hardware | Dave Parks |
2022-09-17 | Cleanup more unused functions and fix spotLightF (whoops) | Dave Parks |
2022-09-17 | Fix for spotlights in background not matching foreground. Remove some unused... | Dave Parks |
2022-09-17 | WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi... | Dave Parks |
2022-09-17 | WIP - switch PBR implementations | Dave Parks |
2022-09-14 | SL-17701 Fix for crash on AMD WHQL drivers. | Dave Parks |
2022-09-14 | SL-17701 Per pixel binormal generation on PBR alpha to be consistent with PBR... | Dave Parks |
2022-09-13 | SL-17701 WIP -- Correct color space management for base color and emissive co... | Dave Parks |
2022-09-13 | SL-17701 WIP -- Hook PBR transparency parameter up to alpha pass. | Dave Parks |
2022-09-13 | SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma... | Dave Parks |
2022-09-13 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR... | Dave Parks |
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b... | Dave Parks |
2022-09-13 | SL-17701 - fix typo in shader affecting mac | Howard Stearns |
2022-09-12 | SL-17701: PBR: Tweak lighting in alpha blending | Ptolemy |
2022-09-11 | SL-17701: PBR: Fix alpha blended objects not receving Sun shadow. | Ptolemy |
2022-09-09 | SL-17701: PBR: Fix light color space in alpha shader | Ptolemy |
2022-09-09 | SL-17701: PBR: Work in progress alpha blending | Ptolemy |