Age | Commit message (Collapse) | Author |
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alpha/non/ALM/non-ALM
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10.6.8 nV driver issues
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conversion in one place
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match more closely
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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dist broken
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no refl, no water dis
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divides from various lighting functions.
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falloff (again).
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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and remove haxors
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https://bitbucket.org/lindenlab/viewer-development-materials
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used and glossiness bludgeoning environment intensity.
Reviewed/written by Graham.
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damped by glossiness
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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with nV mobile graphics cards
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transform so we can store the environment intensity in the blue channel.
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map alpha.
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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