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path: root/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
AgeCommit message (Expand)Author
2022-11-14SL-18637 Reverted material shader changesAndrey Lihatskiy
2022-06-06SL-17532 Potential fix for some rigged mesh draw order issues.Dave Parks
2021-11-12SL-14895, restore previous post-deferred alpha behaviorDave Houlton
2021-01-07SL-14035 revert incorrect removal of glarePtolemy
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-06-18SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-03-24Merge cleanupRunitai Linden
2020-03-24Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR...Runitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-18SL-12865, add bias to alpha mask values to avoid 8-bit acneDave Houlton
2020-03-17SL-10449 remove soft gamma adjustment that breaks Mac GLSL compilerDave Houlton
2020-03-13SL-12784 disambiguate vertex_color.a of 0Dave Houlton
2020-03-13Merged in davep/DRTVWR-440 (pull request #33)Dave Parks
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2020-03-12SL-12784 restore vertex color alpha contributionDave Houlton
2020-03-10SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanupPtolemy
2020-03-10SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com...Dave Houlton
2020-03-06Fix for mismatch on angular attenuation between sunlight on opaque and transp...Runitai Linden
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2020-03-05Reenable water fog in materialF.glsl (oops)Runitai Linden
2020-03-04Fix line endings?Runitai Linden
2020-03-04Merge fixRunitai Linden
2020-03-04Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-22...Runitai Linden
2020-03-04WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi...Runitai Linden
2020-03-04Roll back SL-12006 commits to materialF.glsl (Dec23)Dave Houlton
2020-03-03Revert 2 merges (PR#13, PR#16) related to SL-12638Dave Houlton
2020-02-28SL-12638, further tweaking of normal-map lighting, add some de-saturationDave Houlton
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-10SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim.Ptolemy
2019-12-24Cleanup indentation and commented out debug color stage vectorsMichael Pohoreski (Ptolemy Linden)
2019-12-24De-tabifyMichael Pohoreski (Ptolemy Linden)
2019-12-23Fix SL-12006: Fullbright with specular map, Alpha Mode Emissive, and wrong Di...Michael Pohoreski (Ptolemy Linden)
2019-12-23SL-12006 pre-checkinMichael Pohoreski (Ptolemy Linden)
2019-12-18Future-proof Full BrightMichael Pohoreski (Ptolemy Linden)
2019-12-17SL-12472 to address SL-11406Michael Pohoreski (Ptolemy Linden)
2019-12-10SL-11406: Skip avatars being effected.Michael Pohoreski (Ptolemy Linden)
2019-11-23Cleanup commentsMichael Pohoreski (Ptolemy Linden)
2019-11-21SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup.Michael Pohoreski (Ptolemy Linden)
2019-10-29SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246Dave Houlton
2019-09-03SL-11543, SL-11443Graham Linden
2019-08-22SL-11406Graham Linden
2019-07-23SL-11621Graham Linden
2019-07-10SL-1491Graham Linden
2019-07-08Fix materials content being emissive when it should not.Graham Linden
2019-07-05SL-11552Graham Linden
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden