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path: root/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
AgeCommit message (Expand)Author
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-03-28#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)RunitaiLinden
2023-05-25DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...RunitaiLinden
2023-04-11SL-19564 Document magic number.Dave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks