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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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luminanceF.glsl
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Author
2024-06-11
Clean up line endings that got mangled up during last merge
Ansariel
2024-03-28
#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)
RunitaiLinden
2023-05-25
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...
RunitaiLinden
2023-04-11
SL-19564 Document magic number.
Dave Parks
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-05
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
RunitaiLinden
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks