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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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impostorF.glsl
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Author
2024-11-25
Drop emissive on old Intel GPUs (#3110)
Jonathan "Geenz" Goodman
2024-11-12
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
Dave Parks
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2022-09-04
Fix impostor lighting and rendering after PBR changes to rendering pipeline
Rye Mutt
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2021-01-06
SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection
Ptolemy
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-08-15
NORSPEC-349 make render targets use original formats when resizing impostors ...
Graham Linden
2013-08-12
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...
Graham Linden
2013-08-07
NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
Graham Linden
2013-08-06
NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...
Graham Linden
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-19
merge changes for storm-1564
Oz Linden
2011-08-19
correct coding policy problems
Oz Linden
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-10
SH-2265 Fix for impostor alpha masking being broken.
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-02-14
SH-547 Fix for rigged attachments being invisible in impostors and fix for im...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-03-17
Fix for impostors being fullbright when deferred rendering enabled.
Dave Parks
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
2009-02-18
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render...
Brad Kittenbrink