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path: root/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
AgeCommit message (Expand)Author
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
2024-11-122590 mac intel and radeon pro 5300m horrible fps 2 (#3030)Dave Parks
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-04-19#1139 Fix for world going black/white in some scenes (NaNs) (#1273)RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2022-09-04Fix impostor lighting and rendering after PBR changes to rendering pipelineRye Mutt
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...Dave Parks
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-08-15NORSPEC-349 make render targets use original formats when resizing impostors ...Graham Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...Graham Linden
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...Graham Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-10-21SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragDataDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-19merge changes for storm-1564Oz Linden
2011-08-19correct coding policy problemsOz Linden
2011-08-17add proper copyright and license headersOz Linden
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-03-17Fix for impostors being fullbright when deferred rendering enabled.Dave Parks
2009-09-22Merging render-pipeline-6-qa-2 into viewer-2David Parks
2009-02-18Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render...Brad Kittenbrink