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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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fxaaF.glsl
Age
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Author
2024-08-29
Integrate SMAA and rework post process chain for better visual quality
Rye Mutt
2024-08-24
Improve FXAA quality and performance when GL version is greater then 4
Rye Cogtail
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-05-13
Merged with https://bitbucket.org/lindenlab/viewer-beta
Geenz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-02-22
Fix for deferred rendering no longer working when the viewer is compiled agai...
Geenz
2012-07-18
MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en...
Dave Parks
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks