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path: root/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
AgeCommit message (Collapse)Author
2019-06-28SL-11381Graham Linden
Make fullbright alpha test use correct handling when mask cutoff == 0.
2019-05-31SL-11051Graham Linden
Make shadow alpha mask shader ignore vert alpha (if it mattered, it'd be blended anyway). Modify deferred fullbrightF to use same handling of alpha masking as shadows for consistency (esp when mask cutoff == 0).
2019-05-09SL-11149Graham Linden
Fix fullbright colorspace handling and atmo transport.
2019-04-24SL-11027Graham Linden
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1.
2019-04-19SL-10967Graham Linden
All paths now use the same atmospheric transport calcs.
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
--HG-- branch : OPEN-340
2019-03-19SL-10764Graham Linden
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance.
2019-03-07SL-10618, SL-10698Graham Linden
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders.
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-09De-duplicate water fog code and modify programs to include the shared object ↵Graham Linden graham@lindenlab.com
as necessary.
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ruslantproductengine
viewer FIXED
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵Graham Madarasz (Graham Linden)
10.6.8 nV driver issues
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵Graham Linden
issues, alpha-blend objects still missing haze underwater
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with ↵Graham Linden
fullbright+glow+texcolor
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying ↵Graham Linden
texture gamma corrections to spot inputs
2013-07-02NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparityGraham Linden
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵Dave Parks
testing based overhaul WIP Reviewed by Graham
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵Dave Parks
descrepencies.
2013-05-10Merge with vwr-dev-matGraham Madarasz
2013-05-08Rollback NORSPEC-156 change which fails to compile due to implicit castGraham Madarasz
2013-05-08Rollback NORSPEC-156 change which fails to compile due to implicit castGraham Madarasz
2013-05-08Fix fullbrightF in the eyes of ancient nV compilerGraham Madarasz
2013-05-08NORSPEC-156 back to the fix that actually worksGraham Madarasz
2013-05-08NORSPEC-156 back to the fix that actually worksGraham Madarasz
2013-05-08NORSPEC-156 move gamma correction to vert shaderGraham Madarasz
2013-05-08NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ↵Graham Madarasz
non-deferred fullbright look
2013-05-08NORSPEC-156 move gamma correction to vert shaderGraham Madarasz
2013-05-08NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ↵Graham Madarasz
non-deferred fullbright look
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-08-17add proper copyright and license headersOz Linden