Age | Commit message (Collapse) | Author |
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Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1.
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All paths now use the same atmospheric transport calcs.
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--HG--
branch : OPEN-340
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Fix lighting issues when using shaders, but not ALM.
Shader code cleanup (remove do nothing functions only in one file).
Fix obsolete comment to refer to correct storage for projector ambiance.
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Fix reflection/distortion map culling planes again.
Fix broken handling of shadow disables in ALM forward shaders.
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could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
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and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
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as necessary.
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viewer
FIXED
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10.6.8 nV driver issues
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conversion in one place
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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fullbright+glow+texcolor
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texture gamma corrections to spot inputs
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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non-deferred fullbright look
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non-deferred fullbright look
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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