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path: root/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
AgeCommit message (Expand)Author
2024-06-11Clean up line endings that got mangled up during last mergeAnsariel
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2023-12-12Fix for semi-transparent HUDs rendering opaqueHenri Beauchamp
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...RunitaiLinden
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...RunitaiLinden
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...Dave Parks
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2022-12-05SL-18692 Fix for fullbright alpha not clipping against water plane (also fixe...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2020-03-03Revert 2 merges (PR#13, PR#16) related to SL-12638Dave Houlton
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
2019-06-28SL-11381Graham Linden
2019-05-31SL-11051Graham Linden
2019-05-09SL-11149Graham Linden
2019-04-24SL-11027Graham Linden
2019-04-19SL-10967Graham Linden
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
2019-03-19SL-10764Graham Linden
2019-03-07SL-10618, SL-10698Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-03-09De-duplicate water fog code and modify programs to include the shared object ...Graham Linden graham@lindenlab.com
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...ruslantproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...Graham Madarasz (Graham Linden)
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...Graham Linden
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...Graham Linden
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...Graham Linden
2013-07-02NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparityGraham Linden
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks