Age | Commit message (Collapse) | Author |
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viewer
FIXED
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10.6.8 nV driver issues
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conversion in one place
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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fullbright+glow+texcolor
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texture gamma corrections to spot inputs
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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non-deferred fullbright look
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non-deferred fullbright look
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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(wow, super fast so far)
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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revisit soft alpha in materials project.
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Self reviewed.
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(maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
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