Age | Commit message (Collapse) | Author |
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Fix reflection/distortion map culling planes again.
Fix broken handling of shadow disables in ALM forward shaders.
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could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
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and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
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as necessary.
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viewer
FIXED
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10.6.8 nV driver issues
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conversion in one place
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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fullbright+glow+texcolor
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texture gamma corrections to spot inputs
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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non-deferred fullbright look
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non-deferred fullbright look
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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(wow, super fast so far)
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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