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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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diffuseAlphaMaskIndexedF.glsl
Age
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Author
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-09
Re-added RGB10_A2 normal buffer, this time encoded with a sphere map transfor...
Geenz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-06-13
Merge
Geenz
2012-05-10
Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...
Jonathan Goodman
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-19
correct coding policy problems
Oz Linden
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks