Age | Commit message (Expand) | Author |
---|---|---|
2022-08-22 | SL-17975: PBR: Add light debugging | Ptolemy |
2022-08-10 | SL-17763: PBR: Add common spotlight ambiance calcs to deferred utilities | Ptolemy |
2022-08-02 | SL-17762: PBR: Fix falloff | Ptolemy |
2022-08-02 | SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtil | Ptolemy |
2022-08-02 | SL-17762: PBR: Cleanup code, add clipProjectedLightVars() | Ptolemy |
2022-07-15 | SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,... | Ptolemy |
2022-07-15 | SL-17702: PBR: Stub in light attenuation | Ptolemy |
2022-07-14 | SL-17702: PBR: First pass point lights | Ptolemy |
2022-07-14 | SL-17764: PBR: Add light shaders to class 3 deferred | Ptolemy |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-03 | SL-10055 | Graham Linden |
2018-11-14 | Work around broken deps on atmospheric vars in the frag-based deferred lighti... | Graham Linden |
2018-11-09 | Add missing new shader files. | Graham Linden |