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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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newview
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app_settings
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shaders
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class1
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deferred
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deferredUtil.glsl
Age
Commit message (
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Author
2023-03-02
SL-19281 Post review cleanup.
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-24
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-09-29
SL-18190 End of linear space odyssey -- just eat the conversions in atmospher...
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-19
SL-18190 Faster better stronger radiance/irradiance maps
Dave Parks
2022-09-17
Fix for overbright and artifacted radiance maps on NVIDIA hardware
Dave Parks
2022-09-17
Cleanup more unused functions and fix spotLightF (whoops)
Dave Parks
2022-09-17
Fix for spotlights in background not matching foreground. Remove some unused...
Dave Parks
2022-09-17
Adjust radiance maps to better match Substance
Dave Parks
2022-09-17
Make sure specular highlights from punctual lights don't fall off of polished...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-14
SL-17701 Fix coding policy
Andrey Kleshchev
2022-09-13
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...
Dave Parks
2022-08-29
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967
Howard Stearns
2022-08-26
DRTVWR-559: Cleanup: Preserve note about legacy dist_atten magic number
Ptolemy
2022-08-26
DRTVWR-559: PBR: Cleanup debug
Ptolemy
2022-08-25
SL-17967 compiles and runs by avoiding the features
Howard Stearns
2022-08-24
DRTVWR-559: Cleanup
Ptolemy
2022-08-24
SL-17702: PBR: Use legacy attenuation for point lights
Ptolemy
2022-08-24
SL-17702: PBR: Optimize BRDF diffuse
Ptolemy
2022-08-23
SL-17766: PBR: Add V_GGX references
Ptolemy
2022-08-23
SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.
Ptolemy
2022-08-23
SL-17703: PBR: Move IOR calcF0() to deferred utils
Ptolemy
2022-08-22
SL-17975: PBR: Add light debugging
Ptolemy
2022-08-10
SL-17763: PBR: Add common spotlight ambiance calcs to deferred utilities
Ptolemy
2022-08-02
SL-17762: PBR: Fix falloff
Ptolemy
2022-08-02
SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtil
Ptolemy
2022-08-02
SL-17762: PBR: Cleanup code, add clipProjectedLightVars()
Ptolemy
2022-07-15
SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,...
Ptolemy
2022-07-15
SL-17702: PBR: Stub in light attenuation
Ptolemy
2022-07-14
SL-17702: PBR: First pass point lights
Ptolemy
2022-07-14
SL-17764: PBR: Add light shaders to class 3 deferred
Ptolemy
2019-01-30
SL-10415, SL-10434
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-14
Work around broken deps on atmospheric vars in the frag-based deferred lighti...
Graham Linden
2018-11-09
Add missing new shader files.
Graham Linden