Age | Commit message (Expand) | Author |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ... | Andrey Lihatskiy |
2023-10-02 | SL-20394 Remove "glare" effect from PBR alpha shaders. | RunitaiLinden |
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re... | RunitaiLinden |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi... | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re... | Dave Parks |
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ... | Dave Parks |
2022-09-29 | SL-18190 End of linear space odyssey -- just eat the conversions in atmospher... | Dave Parks |
2022-09-28 | SL-18190 WIP - Linear space atmospherics take 2 | Dave Parks |
2022-09-19 | SL-18190 Faster better stronger radiance/irradiance maps | Dave Parks |
2022-09-17 | Fix for overbright and artifacted radiance maps on NVIDIA hardware | Dave Parks |
2022-09-17 | Cleanup more unused functions and fix spotLightF (whoops) | Dave Parks |
2022-09-17 | Fix for spotlights in background not matching foreground. Remove some unused... | Dave Parks |
2022-09-17 | Adjust radiance maps to better match Substance | Dave Parks |
2022-09-17 | Make sure specular highlights from punctual lights don't fall off of polished... | Dave Parks |
2022-09-17 | WIP - switch PBR implementations | Dave Parks |
2022-09-14 | SL-17701 Fix coding policy | Andrey Kleshchev |
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b... | Dave Parks |
2022-08-29 | Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into SL-17967 | Howard Stearns |
2022-08-26 | DRTVWR-559: Cleanup: Preserve note about legacy dist_atten magic number | Ptolemy |
2022-08-26 | DRTVWR-559: PBR: Cleanup debug | Ptolemy |
2022-08-25 | SL-17967 compiles and runs by avoiding the features | Howard Stearns |
2022-08-24 | DRTVWR-559: Cleanup | Ptolemy |
2022-08-24 | SL-17702: PBR: Use legacy attenuation for point lights | Ptolemy |
2022-08-24 | SL-17702: PBR: Optimize BRDF diffuse | Ptolemy |
2022-08-23 | SL-17766: PBR: Add V_GGX references | Ptolemy |
2022-08-23 | SL-17703: PBR: Clamp roughness to minimum to match Blender, etc. | Ptolemy |
2022-08-23 | SL-17703: PBR: Move IOR calcF0() to deferred utils | Ptolemy |
2022-08-22 | SL-17975: PBR: Add light debugging | Ptolemy |
2022-08-10 | SL-17763: PBR: Add common spotlight ambiance calcs to deferred utilities | Ptolemy |
2022-08-02 | SL-17762: PBR: Fix falloff | Ptolemy |
2022-08-02 | SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtil | Ptolemy |
2022-08-02 | SL-17762: PBR: Cleanup code, add clipProjectedLightVars() | Ptolemy |
2022-07-15 | SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da alias,... | Ptolemy |
2022-07-15 | SL-17702: PBR: Stub in light attenuation | Ptolemy |
2022-07-14 | SL-17702: PBR: First pass point lights | Ptolemy |
2022-07-14 | SL-17764: PBR: Add light shaders to class 3 deferred | Ptolemy |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-03 | SL-10055 | Graham Linden |
2018-11-14 | Work around broken deps on atmospheric vars in the frag-based deferred lighti... | Graham Linden |
2018-11-09 | Add missing new shader files. | Graham Linden |