Age | Commit message (Expand) | Author |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-25 | Make avatars use same shadow offset magic as prims. | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-04-12 | Tracking down ATI deferred bugs WIP | Dave Parks |
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks |
2009-02-18 | Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render... | Brad Kittenbrink |