Age | Commit message (Expand) | Author |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2012-01-24 | SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo... | Dave Parks |
2011-10-28 | SH-2633 Fix for avatar hair turning white when editing appearance | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ... | Dave Parks |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-31 | merge | Dave Parks |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-05-04 | Deferred pipeline integration of rigged attachments and cleanup. | Dave Parks |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid t... | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden |
2009-02-18 | Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render... | Brad Kittenbrink |