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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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alphaV.glsl
Age
Commit message (
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Author
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-09-10
MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn :...
ruslantproductengine
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-03
NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
Dave Parks
2013-06-28
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...
Dave Parks
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
2013-05-17
NORSPEC-187 Add directionality to ambient lighting.
Dave Parks
2013-05-17
Backout OpenGL 2.1 compatibility attempt
Dave Parks
2013-05-16
Fix for compilation error in shadows disabled and don't load transform feedba...
Dave Parks
2013-05-15
Attempt at making deferred rendering work on OpenGL 2.1
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-24
Correct fix to include affect on ambient term and make work on Mac nV
Graham Madarasz
2013-04-24
Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaV
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-24
Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
NORSPEC-90 Remove unused state from alphaF/alphaV
Dave Parks
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-08
First pass of per-pixel lit alpha blended objects.
Geenz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-25
SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...
Dave Parks
2011-04-25
SH-1427 Fix for alpha objects not getting the right light curves when deferre...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-31
merge
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-04
Deferred pipeline integration of rigged attachments and cleanup.
Dave Parks
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
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