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path: root/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
AgeCommit message (Expand)Author
2014-09-10MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn :...ruslantproductengine
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...Graham Linden
2013-07-03NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.Dave Parks
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...Dave Parks
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred render...Dave Parks
2013-05-17NORSPEC-187 Add directionality to ambient lighting.Dave Parks
2013-05-17Backout OpenGL 2.1 compatibility attemptDave Parks
2013-05-16Fix for compilation error in shadows disabled and don't load transform feedba...Dave Parks
2013-05-15Attempt at making deferred rendering work on OpenGL 2.1Dave Parks
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-24Correct fix to include affect on ambient term and make work on Mac nVGraham Madarasz
2013-04-24Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaVGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...Graham Madarasz
2013-04-24Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...Dave Parks
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when deferre...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-31mergeDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-05-04Deferred pipeline integration of rigged attachments and cleanup.Dave Parks
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden