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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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alphaV.glsl
Age
Commit message (
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Author
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2012-01-24
SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-15
SH-2243 work in progress -- don't use built-in GL light state when shaders ar...
Dave Parks
2011-09-15
SH-2243 work in progress -- no more deprecated built-in matrix state when usi...
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper copyright and license headers
Oz Linden
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-25
SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...
Dave Parks
2011-04-25
SH-1427 Fix for alpha objects not getting the right light curves when deferre...
Dave Parks
2010-10-06
ATI compatibility pass
Dave Parks
2010-08-31
merge
Dave Parks
2010-08-30
pull internationalization fixes from faulty split
Oz Linden
2010-08-24
Update GLSL shader sources to current $LicenseInfo$ standard.
Nat Goodspeed
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-05-04
Deferred pipeline integration of rigged attachments and cleanup.
Dave Parks
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2009-09-22
Merging render-pipeline-6-qa-2 into viewer-2
David Parks
2009-02-18
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render...
Brad Kittenbrink