Age | Commit message (Expand) | Author |
2013-04-08 | First pass of per-pixel lit alpha blended objects. | Geenz |
2012-02-22 | SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2012-01-24 | SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo... | Dave Parks |
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-17 | SH-2243 work in progress -- how'd that GL get there? | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ... | Dave Parks |
2011-05-06 | SH-1521 Potential fix for shadows not working on mac. | Dave Parks |
2010-10-06 | ATI compatibility pass | Dave Parks |
2010-08-26 | Add missing files from viewer-experimental | Dave Parks |