| Age | Commit message (Collapse) | Author | 
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|  | Up bone cap to 64 for rigged meshes. | 
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|  | remedy unsightly blemishes, boxes, and the occasional extra wing. | 
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|  | for mostly-transparent buffer pixels, aka hair in ALM only | 
|  | alpha/non/ALM/non-ALM | 
|  | 10.6.8 nV driver issues | 
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|  | conversion in one place | 
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|  | match more closely | 
|  | point/spot atten | 
|  | deferred (opaque objects) | 
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|  | issues, alpha-blend objects still missing haze underwater | 
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|  | slight cleanup. | 
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|  | divides from various lighting functions. | 
|  | falloff (again). | 
|  | rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit). | 
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|  | shadows are enabled. | 
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|  | distance attenuation | 
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|  | intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture. | 
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|  | with nV mobile graphics cards | 
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|  | applied. | 
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|  | mobile geforce macs | 
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