Age | Commit message (Collapse) | Author |
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Up bone cap to 64 for rigged meshes.
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remedy unsightly blemishes, boxes, and the occasional extra wing.
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for mostly-transparent buffer pixels, aka hair in ALM only
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alpha/non/ALM/non-ALM
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10.6.8 nV driver issues
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conversion in one place
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match more closely
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point/spot atten
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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slight cleanup.
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divides from various lighting functions.
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falloff (again).
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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shadows are enabled.
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distance attenuation
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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with nV mobile graphics cards
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applied.
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mobile geforce macs
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