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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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objectSkinV.glsl
Age
Commit message (
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Author
2016-11-11
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix...
Brad Payne (Vir Linden)
2016-05-21
merged jelly-doll viewer-release into bento
Brad Payne (Vir Linden)
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-10-07
SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ...
Brad Payne (Vir Linden)
2015-09-14
merge
Brad Payne (Vir Linden)
2015-09-14
SL-133 WIP, SL-134 WIP - more extra joint handling
Brad Payne (Vir Linden)
2015-08-26
SL-205 WIP - support for 152-joint rigged meshes with both hardware and softw...
Brad Payne (Vir Linden)
2014-10-14
STORM-2080: correct fitted mesh rendering on some ATI cards
Oz Linden
2014-01-29
FITMESH-6: correct bounds checking
Oz Linden
2014-01-23
FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinni...
Dave Parks
2013-11-21
merge changes for 3.6.11-release
Oz Linden
2013-11-11
Merge 3.6.11 for RC-ability
Graham Linden
2013-10-25
Fix release merge issues (included upstream changes not yet in release from b...
Graham Linden
2013-10-10
Quite down log spam from loading shaders.
Dave Parks
2013-09-16
MAINT-3107 speculative changes to try to ameliorate rigged crasher on Intel H...
Graham Linden
2013-06-24
MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ...
Graham Madarasz (Graham)
2013-05-09
Merge downstream code / viewer-beta
simon
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-02-14
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-02-14
MAINT-2368 Pull in Firestorm fix for textures unloading behind you.
Dave Parks
2013-02-13
MAINT-2355 Fix for corrupt rigged attachments on Intel HD Graphics
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-08-19
merge
Dave Parks
2011-08-17
add proper license headers to files that did not have them
Oz Linden
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-02-08
Reduce number of potential joints in a rigged mesh to 32 for backwards compat...
Dave Parks
2010-08-26
Add missing files from viewer-experimental
Dave Parks