Age | Commit message (Collapse) | Author |
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subclasses -- also vectorize particle VBO updates
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into the LLToolDragAndDrop system in to support the new AT_WIDGET and SOURCE_VIEWER
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- Removed all sidetray dependencies and the sidetray itself.
- Also removed LLFloaterSidetrayTab and LLSidetrayListener as unused.
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sergeylproductengine/viewer-experience-fui/
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settings done yet.
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buttons that I can d&d into the toolbars
EXP-1232 FIX -- Create class to load and hold all of the command meta data associated with FUI toolbar actions
* Added basic commands.xml file to define FUI-related toolbar actions. For now
a basic "avatar" and "places" button are defined.
* Added basic command manager to parse and hold strings that define potential
toolbar command actions.
* Broke out a separate floater function as a placeholder for the 3-state toolbar
floater toggling.
* LLUI::initClass now parses the new commands.xml file
Reviewed by Richard.
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buttons that I can d&d into the toolbars
EXP-1210 FIX -- Implement new toybox floater window
EXP-1231 FIX -- Add menu option to toggle the toybox floater on and off
* Basic toybox floater implemented as its own class
* Toybox is available through "Me -> Toolbars..." menu option or ctrl-T shortcut
* Toolbars now have "side" type rather than simple orientation, as well as button
state for "icons only" or "icons with text".
Reviewed by Richard
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for all former Side Tray panels.
The container implements a unified behavior similar to Side Tray tabs for all floaters:
- LLSD params are passed to the main panel (root panel containing other child panels) upon opening the floater via LLFloaterReg,
- LLSD params can be passed to one of the child panels using LLFloaterSidePanelContainer::openChildPanel()
- transient floaters (e.g. IM windows) should not hide when the container floater is clicked, so that it's possible to drag an inventory item from My Inventory floater to a docked IM window.
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removed all references to basic mode
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not exist
* Moved marketplace URL related functions into a new file llmarketplacefunctions.cpp/h.
This will the future home of more marketplace-related functions.
* Disabled sync button when the marketplace API is unavailable.
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By the way, fixed minor parsing bugs.
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Instantiate LLWindowListener on LLViewerWindow instead of on LLWindow.
This permits LLWindowListener to use machinery from llui, e.g.
LLUI::resolvePath().
Document planned new ["path"], ["reply"] params to "keyDown", "keyUp",
"mouseDown", "mouseUp", "mouseMove" operations; document relationship between
["path"] and ["x"] and ["y"].
NEW PARAMS NOT YET IMPLEMENTED.
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marketplace and to indicate drag and drop targets.
EXP-858 PROGRESS -- Outbox sync failure error handling
EXP-908 FIX -- Hide outbox when appropriate
EXP-1062 FIX -- Add modal dialog for outbox sync complete
EXP-1096 FIX -- Extra space below Received Items panel for an account that does not have a Merchant Account setup, no outbox display
EXP-1104 FIX -- User can activate Merchant Outbox synch button when outbox is empty
* Added separate class for outbox view to support error tag rendering
* Added confirmation for sync complete.
* Added different outbox messages for empty outbox, non-merchant and error: merchant but no outbox
* Progress on a bunch of other fronts.
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think are no longer used
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of old code related to earlier accounting work.
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environment settings.
By the way, moved estate info storage from the REGION/ESTATE floater to a model class.
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* Added createFolderView, createFolderViewFolder and createFolderViewItem virtuals
to LLInventoryPanel so these can be overridden by a derived class for custom display.
* Added new LLInboxInventoryPanel class that overrides createFolderViewFolder with a
LLInboxFolderViewFolder for custom display with NEW tags.
* LLInboxFolderViewFolder NEW tag is tied to the mFresh variable that currently has
no logic attached to it, meaning it remains off all the time.
Reviewed by Richard.
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upload fee & prim equivalency)
- Changed XUI according to the spec
- Added requesting upload permission, physics weight and fee weight
- Split requesting fee and uploading model steps in mesh repository
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