Age | Commit message (Collapse) | Author |
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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Wilderness regions (old pathfinding simulator build with missing capabilities) as well as the new pathfinding simulator builds with the version services.
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floater.
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design.
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helps me find memory leaks.
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LLClipboard and use this only
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mostly stubbed in. The data is currently tied to the same cap service as the linkset data, so that will need to change as soon as the new service is available.
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warn-on-failure:open-license
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First pass at using new llPhysicsExtensions library which
combines pathing and convex decomp.
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moved LLInitParam, and LLRegistry to llcommon
moved LLUIColor, LLTrans, and LLXUIParser to llui
reviewed by Nat
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* Added support for marketplace notifications that don't display the dialog
until the next frame, leaving room for the drag and drop operation to
properly complete before the notification shows up and interferes.
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in the llpathinglib library itself.
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same tcmalloc options as the sl executable
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opening/initializing even when populated
* Updated merchant outbox floater to not wait for initialization to complete before displaying outbox inventory contents.
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