Age | Commit message (Collapse) | Author |
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mac.
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-- use WMI instead of DxDiag to get dedicated video memory.
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array deletion.
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kCGLRPTextureMemoryMegabytes
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key being pressed simultaneously.
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Trigraphs can cause some real special headaches. The only part that's annoying is the comment in newview/llimview.cpp where there's an unfortunate collision of a trigraph sequence with a character sequence that could be displayed by the viewer. Thankfully, it's only a comment!
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in world view, a double click teleport to clicked point happens under certain
circumstances
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increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge
how much memory is used for textures to avoid swapping.
Also, catch exceptions when attempting to build a GL context on windows and
display an error dialog instead of crashing.
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SLURL handling
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mouse mapping issues
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