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2024-10-22Merge branch 'main' into 2024.09-ExtraFPSErik Kundiman
2024-10-22Revert "First attempt to fix unicode input"Erik Kundiman
This reverts commit aaa8cb5a37a720ff67792d0a31fec793b03b3742.
2024-10-22Revert "IME composition is now replaced by the result"Erik Kundiman
This reverts commit 60592ae0d7a98e071e516fcac70c5bf1427f20be.
2024-10-18Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵Erik Kundiman
2024.09-ExtraFPS
2024-09-18Avoid LL_ERRS when wgl_ARB_pixel_format is not supported (#2606)Brad Linden
secondlife/viewer#2599
2024-09-13Clean up Windows build (#2562)Ansariel Hiller
* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake * Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake * Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default * Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h * Clean up includes of Windows API headers * Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
2024-09-12Replace glh_linear usage with GLM (#2554)Rye Mutt
2024-09-09Merge pull request #2530 from secondlife/release/2024.08-DeltaFPSBrad Linden
Release/2024.08 delta fps
2024-09-07Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵Erik Kundiman
2024.08-DeltaFPS
2024-09-05#2482 Fix for Quadro GPUs claiming to have infinite VRAM (#2511)Dave Parks
2024-09-04viewer#2411 LLFontGL::render optimizationsAndrey Kleshchev
2024-09-01Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into ↵Erik Kundiman
2024.08-DeltaFPS
2024-08-14Enable /permissive- on MSVC for better standards conformance (#2251)Rye Mutt
* Enable /permissive- on MSVC for better C++ conformance and fix related errors * Clean up left over warning suppressions from old library or msvc versions
2024-07-29Remove LLWindowSDL::getAvailableVRAMMegabytes()Erik Kundiman
See commit ea268fcd48550f98baceef0294fd977ff12d2b35.
2024-07-28Merge remote-tracking branch 'secondlife/release/2024.06-atlasaurus' into ↵Erik Kundiman
2024.06-atlasaurus
2024-07-18#2029 OSMessageBoxWin32 shows message box behind the viewer windowAlexander Gavriliuk
2024-07-15Merge branch 'main' into maint-bErik Kundiman
2024-07-14Performance and tuningmobserveur
Performance and tuning floater updated including fixes
2024-07-11#1859 BugSplat Crash: SecondLifeViewer!<lambda>::operator()(61)Alexander Gavriliuk
2024-07-09Update tracy profiler to 0.10 (#1946)Rye Mutt
2024-07-08Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h ↵Ansariel
and llunittype.h for now
2024-07-06#1931 BugSplat Crash: SecondLifeViewer!LLRenderTarget::release(387)Alexander Gavriliuk
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-06buffer optimisation llwindowsdl.cpp fixmobserveur
This commit fixes a gSavedSettings variable call
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-06missing header fix in llwindowsdl.cppmobserveur
there was missing include in llwindowsdl.cpp
2024-07-06Merge branch 'main' into maint-bErik Kundiman
2024-07-05Tuning floater and buffer mapping improvementsmobserveur
This commit adds the tuning floater accessible via the fps button, and improvements to the buffer mapping optimisation modes.
2024-07-05Temporary Cocoa U16 vs. SDL2 U32 key typesErik Kundiman
Even when maint-b is merged to main, webrtc-voice will very likely still have to wait until it's merged with main to get maint-b's changes. I'll worry about the conflicts later, just so any branch would build on SDL2 or not without any patches.
2024-07-01Reduce string temporaries from LLTransRye Mutt
2024-07-01Merge branch 'main' into maint-bErik Kundiman
2024-07-01Fix core profile set not taking effect on SDL2Erik Kundiman
From https://wiki.libsdl.org/SDL2/MigrationGuide "So now that your window is back on the screen, let's talk strategy. SDL2 still has SDL_Surface, but what you want, if possible, is the new SDL_Texture. Surfaces are always in system RAM now, and are always operated on by the CPU, so we want to get away from there. SDL2 has a new rendering API. It's meant for use by simple 2D games, but most notably, it's meant to get all that software rendering into video RAM and onto the GPU. And even if you just want to use it to get your software renderer's work to the screen, it brings some very nice benefits: if possible, it will use OpenGL or Direct3D behind the scenes, which means you'll get faster blits, a working Steam Overlay, and scaling for free."
2024-06-28Revert the key type from U32 to U16Erik Kundiman
It was changed in the first place to accommodate SDL2's bigger size need, since SDL2 was still used by all ports. This would conflict when maint-b gets merge later, so just revert it beforehand. With this commit, it would fail to compile for Linux & FreeBSD on main branch temporarily.
2024-06-27Revert to using Cocoa instead of SDL2 for macOSErik Kundiman
Our SDL2-based code is kept Darwin-ready. This move was triggered by the merge with SLv's release/maint-b branch causing the viewer to show only a black screen, even though everything else seemed to be working (logging in, streaming, quitting the app). This decision also has caused numerous MPv specific window-related macOS bugs to be fixed. I wanted to commit this on the main branch, but somehow it failed to build. This move was bound to happen at the arrival of Maintenance B after all.
2024-06-20Merge remote-tracking branch 'secondlife/release/maint-b' into maint-bErik Kundiman
2024-06-18SDL 2 Window completions and HiDPI supportmobserveur
This commit completes the SDL 2 support and adds HiDPI support for Mac.
2024-06-17Remove orphaned VRAM handling codeAnsariel
2024-06-14Revert "Replace LL_X11 and LL_FLTK to LL_LINUX"AiraYumi
2024-06-12Replace LL_X11 and LL_FLTK to LL_LINUXAiraYumi
2024-06-11Re-enable compiler warnings C4127, C4512 & C4706Ansariel
Disable particular CRT and WinSock API warnings for functions Microsoft considers unsafe/deprecated
2024-06-10Re-enable compiler warnings C4018, C4100, C4231 and C4506Ansariel
2024-06-09Merge pull request #1613 from Ansariel/DRTVWR-600-maint-AAndrey Lihatskiy
Fix/re-enable MSVC compiler warnings
2024-06-06Change LL_FREEBSD to already existing __FreeBSD__Erik Kundiman
So we don't need to have a custom environment -DLL_FREEBSD=1 setting.
2024-06-03viewer#1583 [Win] Viewer fails to detect more than 4Gb of video memoryAndrey Kleshchev
2024-06-01Re-enable a lot of compiler warnings for MSVC and address the C4267 ↵Ansariel
"possible loss of precision" warnings
2024-05-30Merge branch 'release/maint-b' into nat/catch-test-blown-stack.Nat Goodspeed
Retargeting PR #1496 to Maint B.
2024-05-28Fix up llexception.h's cross-platform SEH wrapper.Nat Goodspeed
Introduce AlwaysReturn<void> specialization, which always discards any result of calling the specified callable with specified args. Derive new Windows_SEH_exception from LLException, not std::runtime_error. Put the various SEH functions in LL::seh nested namespace, e.g. LL::seh::catcher() as the primary API. Break out more levels of Windows SEH handler to work around the restrictions on functions containing __try/__except. The triadic catcher() overload now does little save declare a std::string stacktrace before forwarding the call to catcher_inner(), passing a reference to stacktrace along with the trycode, filter and handler functions. catcher_inner() accepts the stacktrace and the three function template arguments. It contains the __try/__except logic. It calls a new filter_() wrapper template, which calls fill_stacktrace() before forwarding the call to the caller's filter function. fill_stacktrace(), in the .cpp file, contains the logic to populate the stacktrace string -- unless the Structured Exception is stack overflow, in which case it puts an explanatory string instead. catcher_inner()'s __except clause passes not only the code, but also the stacktrace string, to the caller's handler function. It wraps the caller's handler function in always_return<rtype>(), where rtype is the type returned by the trycode function. This allows a handler to return a value, while also supporting the void handler case, e.g. one that throws a C++ exception. (This is why we need AlwaysReturn<void>: some trycode() functions are themselves void.) For the dyadic catcher() overload, introduce common_filter() containing the logic to distinguish a C++ exception from any other kind of Structured Exception. The fact that the stacktrace is captured before the filter function is called should permit capturing a stacktrace for a C++ exception as well as for most other Structured Exceptions. As before, the monadic catcher() overload supplies the rethrow() handler, in the .cpp file. Change existing calls from seh_catcher() to LL::seh::catcher().
2024-05-24Promote seh_catcher() et al. to llexception.{h,cpp} for general use.Nat Goodspeed
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp