Age | Commit message (Collapse) | Author |
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* APR_DECLARE_STATIC and APU_DECLARE_STATIC gets already defined in APR.cmake
* Move both _CRT_SECURE_NO_WARNINGS and _WINSOCK_DEPRECATED_NO_WARNINGS definitions to 00-Common.cmake
* Always define WIN32_LEAN_AND_MEAN and include subset of Windows API by default
* Remove llwin32headerslean.h and remove unnecessary WIN32_LEAN_AND_MEAN definition handling in llwin32headers.h
* Clean up includes of Windows API headers
* Get rid of workaround to link against IPHLPAPI.lib in lluuid.cpp - this seems to have been an issue in the past that has been fixed
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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LF, and trim trailing whitespaces as needed
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/lldrawpoolground.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorygallery.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/menu_inventory.xml
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Doesn't filter the list yet, just shows full list of usb devices
Selecting visible devices doesn't work yet
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# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/cmake/GLOD.cmake
# indra/llcommon/tests/llprocess_test.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/viewer_manifest.py
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Reverting a merge is sticky: it tells git you never want to see that branch
again. Merging the DRTVWR-546 branch, which contained the revert, into the
glthread branch undid much of the development work on that branch. To restore
it we must revert the revert.
This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba.
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before blocking on the pending future. Otherwise the window thread can remain
blocked in a GetMessage() call and deadlock the app.
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This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing
changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19.
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LLWindowWin32::mWndProc was a public WNDPROC member. If set non-NULL,
mainWindowProc() would call that before falling into its own handler code. But
now, mWndProc would be called on the window thread instead of on the main
thread. Running arbitrary callback code on the window thread could cause all
sorts of problems.
It could be made safe by posting the callback call to the "mainloop" WorkQueue
for execution on the main thread. But as no code actually references it,
delete it instead.
Per DaveP, the recent change to LLWindowsWin32Thread::post() could end up
calling PostMessage() many times per frame, with nontrivial overhead.
Reinstate the more selective code that calls PostMessage() with the dummy
message (to bust us out of GetMessage() to check pending window-thread work
requests) at most once per frame.
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Move the whole LLWindowWin32Thread class inside LLWindowWin32, and make it a
struct. Migrate the struct declaration to llwindowwin32.cpp.
Derive it from ThreadPool, which provides the WorkQueue. Use runPending()
instead of manually popping and running individual queue items.
Make its post() operation always PostMessage(bogus) whenever we put an entry
in the WorkQueue, so we won't remain blocked in GetMessage().
Instead of storing a back pointer to the LLWindowWin32 instance, store the
relevant HWND and HDC in LLWindowWin32Thread itself to avoid cross-thread
timing problems.
Extract both instances of a large duplicated block of LLWindowWin32 code to a
new recreateWindow() method, and call it in those places. Per the TODO, use a
std::future to pass the new HWND and HDC back to LLWindowWin32 -- but also
store them locally on the LLWindowWin32Thread instance.
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VAOs by default.
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a background thread to prevent frame stalls in LLWindowWin32::gatherInput
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overhead, non interactive viewer sessions)
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Typing '}' via 'altgr+=' into a script makes the viewer to derender particles
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into DRTVWR-515-maint
# Conflicts:
# autobuild.xml (llca)
# indra/llwindow/llwindow.h (SL-13507 vs SL-5894)
# indra/newview/llscenemonitor.cpp (SL-14422)
# indra/newview/llvovolume.cpp (SL-12069)
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temp
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and type
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IM. (Drake and Appurist convinced me my initial solution was non-optimal)
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overrides DPI compatibility option
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KEYDOWN to the CEF plugin.
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ok. Points to new LLCEFLib
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The bug was fixed, the reasone of crash is following. The Core Flow view
contain another GL context and will not care about restoring a previous.
I restore context manually.
This path also contain a minor changes in another files.
All changes described here.
Сhange's for fix current bug.
indra/llwindow/llwindow.h
indra/llwindow/llwindowheadless.h
indra/llwindow/llwindowmacosx.h
indra/llwindow/llwindowsdl.h
indra/llwindow/llwindowwin32.h
indra/newview/lllocalbitmaps.cpp
indra/newview/llviewerdisplay.cpp
indra/newview/llviewerdisplay.h
Twice mUsage initialization (replace to forward initialization).
indra/llcharacter/lljointstate.h
Looks like condition should be befor memcopy call, otherwise - possible CRASH.
indra/llcommon/llmd5.cpp
Unused condition and variables.
indra/llmath/llsphere.cpp
Looks like should be under if otherwise - possible CRASH
indra\llprimitive\llmodel.cpp
Useless assert's.
indra/llrender/llrender.cpp
indra/newview/lldaycyclemanager.cpp
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