Age | Commit message (Collapse) | Author |
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fixed some compile errors
made label spacing automatic on stat bars
fixed infinite values coming from stats
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copied over scene load frame differencing changes from viewer-interesting
made periodicrecording flexible enough to allow for indefinite number of periods
added scene loading stats floater
fixed collapsing behavior of container views
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changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup
improvements to stats display of llstatbar
added scene load stats floater accessed with ctrl|shift|2
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collapsed Orientation enums to all use LLView::EOrientation
added ability to display stat bar horizontally
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LLTrace clearer
Count becomes CountStatHandle
Count.sum becomes sum(Count, value), etc.
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fixed most fast timer display and interaction issues
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fast timer bars render correctly
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attempted fix for gcc compile errors
can't use typeid() on a class that doesn't have a method
defined in a translation unit
fix is to force classes deriving from LLMemTrackable to
use their own static member named sMemStat
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removed some potential data races
got memory stats recording in trace system
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created memory tracking trace type
instrumented a few classes with memory tracking
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of the About Land dialog
Code by Richard, reviewed by merov and kelly
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improved LLUnit compile time errors
removed cassert in favor of llstatic_assert
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between frames.
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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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moving fast timers into lltrace namespace and accumulation system
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* Improve draw performance of scroll lists by only drawing what is visible
* Reduce frequency of expensive column width calculations
Fixes by Richard
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* LLScrollListControl to use LLAvatarNameCache instead of gCacheName
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further fixes to implicit conversion of unit types
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improvements to predicate API
default rules encapsulated in LLInitParam
removed empty flag from viewer asset stats
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added support for specifying predicates for xui and llsd serialization
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output of floater_stats is now identical to pre-lltrace system (with some tweaks)
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final removal of remaining LLStat code
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fixed crash on exit
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improved predicate system, added uncertain/unknown predicates
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started conversion of llviewerassetstats
removed old, dead LLViewerStats code
made units tracing require units declaration
clean up of units handling
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converted all remaining LLViewerStats to lltrace
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default to double precision now
fixed unit conversion logic for LLUnit
renamed LLTrace::Rate to LLTrace::Count and got rid of the old count as it was confusing
some const correctness changes
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cleaned up accumulator merging logic
introduced frame recording to LLTrace directly instead of going through LLViewerStats
moved consumer code over to frame recording instead of whatever the current active recording was
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fixed units conversion so that trace getters return convertable units
removed circular dependencies from lltrace*
converted more stats to lltrace
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renamed LLTrace::ThreadTrace to LLTrace::ThreadRecorder
renamed LLTrace::Sampler to LLTrace::Recording
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cleaned up API
samplers are now value types with copy-on-write buffers under the hood
removed coupling with LLThread
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factored out lltrace::sampler into separate file
added rudimentary lltrace support to llstatgraph
made llstatgraph use param blocks more effectively
moves initial set of stats over to lltrace
removed windows.h #defines for min and max
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* Set max persistent notifications to 250
* Don't register for notification callbacks until after peristent ones are loaded.
reviewed with Simon
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Richard points out that LLUICtrlFactory::findSkinnedFilename() adds little
value. It was called from exactly one place, and that one place could easily
obtain the information another way. The concern is that it could confuse a
reader of the code with regard to the other findSkinnedFilename[s]() methods
in LLDir. Clarifying the code base is a Good Thing. Removing.
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Per code review:
Previous refactoring of LLUI::locateSkin() preserved odd failure behavior: it
would return last-considered pathname, whether or not it exists. Changed to
emit LL_WARNS log message and return empty string.
Use Boost.Assign to simplify initialization of a couple static containers in
lldir.cpp.
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At this point, LLUICtrlFactory::getLayeredXMLNode() is a pretty thin wrapper
around LLDir::findSkinnedFilenames() and LLXMLNode::getLayeredXMLNode().
Until now, LLUICtrlFactory::getLayeredXMLNode() passed (by default)
LLDir::CURRENT_SKIN to LLDir::findSkinnedFilenames(). But that meant that a
caller such as LLTransUtil::parseStrings() that wants almost the same
functionality, but with LLDir::ALL_SKINS instead, had to clone the logic from
LLUICtrlFactory::getLayeredXMLNode(). Allowing its caller to pass the desired
LLDir::ESkinConstraint enum value eliminates the need to clone its logic.
Remove cloned logic from LLTransUtil::parseStrings().
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At Richard's suggestion, changed the bool merge parameter to new enum
ESkinConstraint with values CURRENT_SKIN and ALL_SKINS. This clarifies what
we're requesting at the point of the call.
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Until now, adding a xui/en/strings.xml file in any non-default skin meant you
had to clone the entire file, editing only the particular entries you wanted
to override. With this change, we load strings.xml file(s) from the default
skin before loading the specified skin -- so a non-default skin can now
provide a strings.xml file containing only the specific entries it wants to
override.
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