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authorRichard Linden <none@none>2013-01-31 00:50:54 -0800
committerRichard Linden <none@none>2013-01-31 00:50:54 -0800
commita441664c109e4fca4154dbf80e108c27b3e9e601 (patch)
treecf7cfadd988bf0b7c23315d9c68f8e034070bb83 /indra/llui
parent2c68d5367c5c44aceb4ff23d9672c35642e030f7 (diff)
SH-3275 WIP interesting Update viewer metrics system to be more flexible
fast timer bars render correctly
Diffstat (limited to 'indra/llui')
-rw-r--r--indra/llui/llui.cpp21
-rw-r--r--indra/llui/llui.h2
2 files changed, 12 insertions, 11 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 6a87977718..fe6203f51d 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -1306,10 +1306,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
}
//FIXME: rewrite to use scissor?
-void gl_segmented_rect_2d_fragment_tex(const S32 left,
- const S32 top,
- const S32 right,
- const S32 bottom,
+void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
const S32 texture_width,
const S32 texture_height,
const S32 border_size,
@@ -1317,6 +1314,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
const F32 end_fragment,
const U32 edges)
{
+ const S32 left = rect.mLeft;
+ const S32 right = rect.mRight;
+ const S32 top = rect.mTop;
+ const S32 bottom = rect.mBottom;
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
@@ -1354,9 +1355,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
{
if (start_fragment < middle_start)
{
- u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX];
+ u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX];
u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX];
- x_min = (start_fragment / middle_start) * border_width_left;
+ x_min = (start_fragment / middle_start) * border_width_left;
x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left;
// draw bottom left
@@ -1446,10 +1447,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
if (end_fragment > middle_end)
{
- u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX];
- u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX];
- x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right);
- x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right);
+ u_min = 1.f - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]);
+ u_max = 1.f - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]);
+ x_min = width_vec - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_width_right);
+ x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right);
// draw bottom right
gGL.texCoord2f(u_min, 0.f);
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 90a4617c4e..dfb9fa60c9 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -128,7 +128,7 @@ typedef enum e_rounded_edge
void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
+void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec);