diff options
author | Richard Linden <none@none> | 2013-01-31 00:50:54 -0800 |
---|---|---|
committer | Richard Linden <none@none> | 2013-01-31 00:50:54 -0800 |
commit | a441664c109e4fca4154dbf80e108c27b3e9e601 (patch) | |
tree | cf7cfadd988bf0b7c23315d9c68f8e034070bb83 /indra/llui | |
parent | 2c68d5367c5c44aceb4ff23d9672c35642e030f7 (diff) |
SH-3275 WIP interesting Update viewer metrics system to be more flexible
fast timer bars render correctly
Diffstat (limited to 'indra/llui')
-rw-r--r-- | indra/llui/llui.cpp | 21 | ||||
-rw-r--r-- | indra/llui/llui.h | 2 |
2 files changed, 12 insertions, 11 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 6a87977718..fe6203f51d 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -1306,10 +1306,7 @@ void gl_segmented_rect_2d_tex(const S32 left, } //FIXME: rewrite to use scissor? -void gl_segmented_rect_2d_fragment_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, +void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, @@ -1317,6 +1314,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, const F32 end_fragment, const U32 edges) { + const S32 left = rect.mLeft; + const S32 right = rect.mRight; + const S32 top = rect.mTop; + const S32 bottom = rect.mBottom; S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1354,9 +1355,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, { if (start_fragment < middle_start) { - u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; + u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; - x_min = (start_fragment / middle_start) * border_width_left; + x_min = (start_fragment / middle_start) * border_width_left; x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; // draw bottom left @@ -1446,10 +1447,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, if (end_fragment > middle_end) { - u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; - u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; - x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); - x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); + u_min = 1.f - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + u_max = 1.f - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + x_min = width_vec - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_width_right); + x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); // draw bottom right gGL.texCoord2f(u_min, 0.f); diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 90a4617c4e..dfb9fa60c9 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -128,7 +128,7 @@ typedef enum e_rounded_edge void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); +void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL); void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec); |