Age | Commit message (Collapse) | Author |
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LLTrace clearer
Count becomes CountStatHandle
Count.sum becomes sum(Count, value), etc.
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attempted fix for gcc compile errors
can't use typeid() on a class that doesn't have a method
defined in a translation unit
fix is to force classes deriving from LLMemTrackable to
use their own static member named sMemStat
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improved LLUnit compile time errors
removed cassert in favor of llstatic_assert
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* Improve draw performance of scroll lists by only drawing what is visible
* Reduce frequency of expensive column width calculations
Fixes by Richard
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ensure that layout stack has updated its layout before manually resizing one of its elements
(which was causing the manual resize to be stomped on by the newly triggered layout update)
made layout stack animation occur even when layout stack not visible (inventory will appear in proper open/closed state)
LLView::setShape() now only calls handleReshape() when dimensions change
removed extraneous calls to LLLayoutStack::updateClass() so that it should be called only
once per frame now, allowing it to limit animation updates to layout stacks to one per frame.
fixed rendering glitches arising from reshaping LLFolderView while in the middle of its draw() method
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positions using relative coordinates
floaters given specified positions will stay in that location
floaters that stack will treat that as a specified position
moving any floater will switch to relative positioning mode
cleaned up some XUI where widgets were relying on a default height of 10 pixels
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a vertical scrollbar is shown
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using realtive coordinates
fixed build
moved conversion funcs to llwindow.cpp as they work on all platforms
refactored translateintorect to take overlap as parameter
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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made assert match actual error condition for list iterators
reviewed by Leslie
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and people panels
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truncated
tooltips are no longer instantaneous once a tooltip is visible
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deprecated pointless LLView::deleteViewByHandle
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The recursive logic always used to recur to the point where there were no
children -- where the next level of recursion returned NULL -- and then return
that NULL. Fix so when that lowest-level call returns NULL, we return one
level above that.
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changed ordering of template loading relative to constructor setting of params
moved a lot of constructor-set params to template files
reviewed by Leslie
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Use it for LLWindowListener to safely report an LLView* which might be NULL.
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Instead of unconditionally calling LLView::pointInView(),
LLView::visibleAndContains() now consults a class-static boost::function
called sDrilldown -- which is initialized to LLView::pointInView().
Introduce LLView::TemporaryDrilldownFunc, instantiated with a callable whose
signature is compatible with LLView::pointInView(). This replaces sDrilldown,
but only for the life of the TemporaryDrilldownFunc object.
Introduce llview::TargetEvent, an object intended to serve as a
TemporaryDrilldownFunc callable. Construct it with a desired target LLView*
and pass it to TemporaryDrilldownFunc. When called with each candidate child
LLView*, instead of selecting the one containing the particular (x, y) point,
it selects the one that will lead to the ultimate desired target LLView*.
Add optional 'recur' param to LLView::childFromPoint(); default is current
one-level behavior. But when you pass recur=true, it should return the
frontmost visible leaf LLView containing the passed (x, y) point.
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There are 5 remaining childrenHandleSomething() methods with nontrivial bodies
-- the rest all forward to one of those 5. Move them all to be physically
adjacent in the source file to make it easy to compare/maintain.
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There were 13 different methods that were more or less clones of each other.
Consolidate those down to 5 variations on the basic method body, where each
variation has good (commented!) reason to differ.
Use helper methods to further simplify the remaining distinct method bodies.
Use BOOST_FOREACH() to improve readability of iterating over mChildList.
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an average one second delay. Same with switching between tabs.
* Removed numerous places in the code that called findChild across the inventory panel unnecessarily.
* Conglomerated uses of inbox and outbox inventory panels to the sidepanel class so the pointers can be cached and functionality like selection handling can be done more efficiently.
* Optimized LLView::childHasKeyboardFocus() to work backwards up from the focus object rather than searching for children that may or may not turn out to have focus.
Reviewed by Richard.
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in minimal and standard skin
turned error into warning when removing non-existent child
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floater view snapping rectangle is now driven by floater_snap_region view
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made menu keyboard access only work when menus are visible
dummy widgets are now added with a parent view that is invisible
popupview can now be default-built
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