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authorRichard Linden <none@none>2012-02-07 22:50:49 -0800
committerRichard Linden <none@none>2012-02-07 22:50:49 -0800
commitf27ea1aff738f3222c782a7fac5b9172fc3cf67c (patch)
treef840d3a912aeafdea76f482cdcf292f8088d9b5b /indra/llui/llview.cpp
parent4e08461f8ad23fb75ca8587c781c2cf65351b1ab (diff)
EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
fixed build moved conversion funcs to llwindow.cpp as they work on all platforms refactored translateintorect to take overlap as parameter
Diffstat (limited to 'indra/llui/llview.cpp')
-rw-r--r--indra/llui/llview.cpp69
1 files changed, 20 insertions, 49 deletions
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 1a62fe75fc..d22e14745f 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -1616,59 +1616,30 @@ LLView* LLView::findNextSibling(LLView* child)
}
-LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, BOOL allow_partial_outside)
+LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, S32 min_overlap_pixels)
{
LLCoordGL delta;
- if (allow_partial_outside)
- {
- const S32 KEEP_ONSCREEN_PIXELS = 16;
+ const S32 KEEP_ONSCREEN_PIXELS_WIDTH = llmin(min_overlap_pixels, input.getWidth());
+ const S32 KEEP_ONSCREEN_PIXELS_HEIGHT = llmin(min_overlap_pixels, input.getHeight());
- if( input.mRight - KEEP_ONSCREEN_PIXELS < constraint.mLeft )
- {
- delta.mX = constraint.mLeft - (input.mRight - KEEP_ONSCREEN_PIXELS);
- }
- else
- if( input.mLeft + KEEP_ONSCREEN_PIXELS > constraint.mRight )
- {
- delta.mX = constraint.mRight - (input.mLeft + KEEP_ONSCREEN_PIXELS);
- }
+ if( input.mRight - KEEP_ONSCREEN_PIXELS_WIDTH < constraint.mLeft )
+ {
+ delta.mX = constraint.mLeft - (input.mRight - KEEP_ONSCREEN_PIXELS_WIDTH);
+ }
+ else if( input.mLeft + KEEP_ONSCREEN_PIXELS_WIDTH > constraint.mRight )
+ {
+ delta.mX = constraint.mRight - (input.mLeft + KEEP_ONSCREEN_PIXELS_WIDTH);
+ }
- if( input.mTop > constraint.mTop )
- {
- delta.mY = constraint.mTop - input.mTop;
- }
- else
- if( input.mTop - KEEP_ONSCREEN_PIXELS < constraint.mBottom )
- {
- delta.mY = constraint.mBottom - (input.mTop - KEEP_ONSCREEN_PIXELS);
- }
+ if( input.mTop > constraint.mTop )
+ {
+ delta.mY = constraint.mTop - input.mTop;
}
else
+ if( input.mTop - KEEP_ONSCREEN_PIXELS_HEIGHT < constraint.mBottom )
{
- if( input.mLeft < constraint.mLeft )
- {
- delta.mX = constraint.mLeft - input.mLeft;
- }
- else
- if( input.mRight > constraint.mRight )
- {
- delta.mX = constraint.mRight - input.mRight;
- // compensate for left edge possible going off screen
- delta.mX += llmax( 0, input.getWidth() - constraint.getWidth() );
- }
-
- if( input.mTop > constraint.mTop )
- {
- delta.mY = constraint.mTop - input.mTop;
- }
- else
- if( input.mBottom < constraint.mBottom )
- {
- delta.mY = constraint.mBottom - input.mBottom;
- // compensate for top edge possible going off screen
- delta.mY -= llmax( 0, input.getHeight() - constraint.getHeight() );
- }
+ delta.mY = constraint.mBottom - (input.mTop - KEEP_ONSCREEN_PIXELS_HEIGHT);
}
return delta;
@@ -1677,9 +1648,9 @@ LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, BO
// Moves the view so that it is entirely inside of constraint.
// If the view will not fit because it's too big, aligns with the top and left.
// (Why top and left? That's where the drag bars are for floaters.)
-BOOL LLView::translateIntoRect(const LLRect& constraint, BOOL allow_partial_outside )
+BOOL LLView::translateIntoRect(const LLRect& constraint, S32 min_overlap_pixels)
{
- LLCoordGL translation = getNeededTranslation(getRect(), constraint, allow_partial_outside);
+ LLCoordGL translation = getNeededTranslation(getRect(), constraint, min_overlap_pixels);
if (translation.mX != 0 || translation.mY != 0)
{
@@ -1691,9 +1662,9 @@ BOOL LLView::translateIntoRect(const LLRect& constraint, BOOL allow_partial_outs
// move this view into "inside" but not onto "exclude"
// NOTE: if this view is already contained in "inside", we ignore the "exclude" rect
-BOOL LLView::translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, BOOL allow_partial_outside )
+BOOL LLView::translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, S32 min_overlap_pixels)
{
- LLCoordGL translation = getNeededTranslation(getRect(), inside, allow_partial_outside);
+ LLCoordGL translation = getNeededTranslation(getRect(), inside, min_overlap_pixels);
if (translation.mX != 0 || translation.mY != 0)
{