| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
Reviewed by Graham
|
|
use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
|
|
|
|
|
|
foo to find some pointers
|
|
|
|
Reviewed by Graham
|
|
|
|
|
|
automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
|
|
|
|
|
|
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
|
|
|
|
implemented at this point for opaque geometry.
|
|
|
|
Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
alignment issue in llAppearance.
|
|
|
|
|
|
|
|
cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
|
|
|
|
Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code
|
|
put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
|
|
|
|
llrender/llwindow cmake source a bit
|
|
|
|
|
|
|
|
|
|
ssh://hg@bitbucket.org/lindenlab/viewer-development-materials.
|
|
|
|
|
|
for the BAKING cmake setting.
|
|
|
|
|