Age | Commit message (Collapse) | Author |
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viewer-lion
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Linux
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re-introduced don's refactor of low-level openGL calls pulling out of llui
and putting them into llrender. Took the new code from their updated versions
from the CHUI merge, but put them in a place accessible to appearance utility.
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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implemented at this point for opaque geometry.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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cleaning up build
moved most includes of windows.h to llwin32headers.h to disable min/max macros, etc
streamlined Time class and consolidated functionality in BlockTimer class
llfasttimer is no longer included via llstring.h, so had to add it manually in several places
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Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code
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put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
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llrender/llwindow cmake source a bit
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ssh://hg@bitbucket.org/lindenlab/viewer-development-materials.
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for the BAKING cmake setting.
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