summaryrefslogtreecommitdiff
path: root/indra/llrender
AgeCommit message (Expand)Author
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-04SH-2652 Better DoF combine fooDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-11-03SH-2240 Fix for core profile assertions when Debug GL enabled.Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-11-01SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...Dave Parks
2011-10-28SH-2633 Fix for avatar hair turning white when editing appearanceDave Parks
2011-10-26SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...Dave Parks
2011-10-25SH-2622 Put back "Basic Shaders" toggle ability.Dave Parks
2011-10-21SH-2240 Make OSX never attempt to use GLSL 1.30 or laterDave Parks
2011-10-19Fix for VBO pools not getting cleared appropriately.Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-12SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_...Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-07SH-2031 fix for mac/linux buildDave Parks
2011-10-07SH-2031 Profile guided optimization of matrix opsDave Parks
2011-10-06SH-2553 Fix for glitches when rendering HUD attachments.Dave Parks
2011-10-05SH-2481 Potential fix for viewer detecting incorrect amount of vram available...Dave Parks
2011-10-04SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject su...Dave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...Dave Parks
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...Dave Parks
2011-09-30SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONEN...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-28SH-2507 Fix for linux buildDave Parks
2011-09-28SH-2244 Fix for mac build?Dave Parks
2011-09-28SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer...Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating d...Dave Parks
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-24mergeDave Parks
2011-09-24SH-2244 Fix for shaders not building on GL < 2.1Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Fix for linux build?Dave Parks
2011-09-23SH-2244 Fix for mac build? (take two)Dave Parks
2011-09-23SH-2244 Fix for mac build?Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...Dave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 fix flickering shadows and occlusion culling.Dave Parks
2011-09-22SH-2244 fix for glitched fontsDave Parks
2011-09-22SH-2244 Don't use VAO's outside of core profile (performance improvement)Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-17SH-2243 fix for mac buildDave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks