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2023-12-13SL-20279 BugSplat Crash #1327171: gl_debug_callback(111)Alexander Gavriliuk
2023-12-05Merge branch 'main' into DRTVWR-489Alexander Gavriliuk
2023-11-30Merge branch 'DRTVWR-596' into davep/SL-20611RunitaiLinden
2023-11-30Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/app_settings/settings.xml # indra/newview/lldrawpoolground.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorygallery.cpp # indra/newview/llspatialpartition.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/menu_inventory.xml
2023-11-21SL-20411 Thumbnail textures should have less of an impact on performance #1Andrey Kleshchev
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-10-25Fix DRTVWR-559 std::array usage in llrender and llprimitive after mergeBrad Linden
2023-10-23SL-20498 Preserve default probe when resetting reflection probes.RunitaiLinden
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-16Tons of masking changes and tweaks.Jonathan "Geenz" Goodman
We now support masking mirrors in the GBuffer. We also now support the concept of one arbitrary clip plane. DRTVWR-583
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Triplanar mappingCosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on ↵Cosmic Linden
shaders, uniforms
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on ↵Cosmic Linden
shaders, uniforms
2023-10-09SL-20411 Thumbnail textures should have less of an impact on performance #1Andrey Kleshchev
scale thumbnail textures down to 256 when needed. As we do to chat icons.
2023-10-08Merge branch main into DRTVWR-489Alexander Gavriliuk
2023-10-03Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventorybridge.cpp # indra/newview/lltexturectrl.h # indra/newview/llvovolume.cpp
2023-10-03Merge branch 'main' (DRTVWR-567) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/VIEWER_VERSION.txt # indra/newview/llagent.cpp # indra/newview/llfloaternewfeaturenotification.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorymodel.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/llpanelmaininventory.cpp # indra/newview/llpanelmaininventory.h # indra/newview/llsidepaneltaskinfo.cpp # indra/newview/llsidepaneltaskinfo.h # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/llviewerinventory.cpp # indra/newview/llviewerobject.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llviewertexturelist.h # indra/newview/skins/default/xui/en/floater_new_feature_notification.xml # indra/newview/skins/default/xui/en/menu_inventory.xml
2023-10-03:xAlexander Gavriliuk
2023-09-29Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-28Fix integer overflow when framebuffers are extremely high resolution ↵Rye Mutt
resulting in INT_MAX texture bias (#393)
2023-09-25Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-20SL-20280 BugSplat Crash in LLVertexBuffer::setBuffer()Alexander Gavriliuk
2023-09-15SL-20279 BugSplat Crash #1327171: gl_debug_callback(111)Alexander Gavriliuk
2023-09-11Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into davep/SL-19842RunitaiLinden
2023-09-09Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-09-05SL-19709 Fix for fullbright shiny not factoring out exposure (update)Alexander Gavriliuk
2023-08-29Add a probe strength uniform for hero probes.Jonathan "Geenz" Goodman
On standard reflection probes this doesn't really do anything. DRTVWR-583
2023-08-23Merge branch main (DRTVWR-582) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorymodel.cpp # indra/newview/llinventoryobserver.cpp # indra/newview/llinventoryobserver.h # indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-07-31Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-18Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 (#292)Brad Linden
2023-07-18DRTVWR-489: trivial merge conflict fixCallum Prentice
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-07-17Merge branch 'main' (DRTVWR-580) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/llui/llfolderviewitem.cpp # indra/newview/llinventorymodel.cpp # indra/newview/llinventorymodelbackgroundfetch.cpp
2023-07-17Merge branch 'main' into DRTVWR-582-maint-UAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/llcommon/llerrorthread.cpp
2023-07-13SL-20001 EmojiPicker - make the preview to be a panel instead of a buttonAlexander Gavriliuk
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵Cosmic Linden
enabled by default
2023-07-12SL-19831 Check marks in the menu are less visibleAlexander Gavriliuk
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
DRTVWR-583
2023-06-11Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssrJonathan "Geenz" Goodman
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-26Addressing some performance related feedback with SSR getting drastically ↵Jonathan "Geenz" Goodman
slower. DRTVWR-559 DRTVWR-583
2023-05-23SL-19560 Better fix for blurry BoM textures.RunitaiLinden
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-17Add a binary cache for compiled shaders using glProgramBinary (#216)Rye Mutt
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden