Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-12-13 | SL-20279 BugSplat Crash #1327171: gl_debug_callback(111) | Alexander Gavriliuk | |
2023-12-05 | Merge branch 'main' into DRTVWR-489 | Alexander Gavriliuk | |
2023-11-30 | Merge branch 'DRTVWR-596' into davep/SL-20611 | RunitaiLinden | |
2023-11-30 | Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-merge | Andrey Lihatskiy | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/app_settings/settings.xml # indra/newview/lldrawpoolground.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorygallery.cpp # indra/newview/llspatialpartition.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/menu_inventory.xml | |||
2023-11-21 | SL-20411 Thumbnail textures should have less of an impact on performance #1 | Andrey Kleshchev | |
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp | |||
2023-11-17 | SL-20611 followup -- remove now unused glsl files. Fix transparent water. | RunitaiLinden | |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ↵ | RunitaiLinden | |
own passes and unify sky and water haze in forward rendering shaders. | |||
2023-10-25 | Fix DRTVWR-559 std::array usage in llrender and llprimitive after merge | Brad Linden | |
2023-10-23 | SL-20498 Preserve default probe when resetting reflection probes. | RunitaiLinden | |
2023-10-16 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-10-16 | Tons of masking changes and tweaks. | Jonathan "Geenz" Goodman | |
We now support masking mirrors in the GBuffer. We also now support the concept of one arbitrary clip plane. DRTVWR-583 | |||
2023-10-13 | Merge branch 'DRTVWR-559' into DRTVWR-592 | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) Triplanar mapping | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on ↵ | Cosmic Linden | |
shaders, uniforms | |||
2023-10-13 | DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on ↵ | Cosmic Linden | |
shaders, uniforms | |||
2023-10-09 | SL-20411 Thumbnail textures should have less of an impact on performance #1 | Andrey Kleshchev | |
scale thumbnail textures down to 256 when needed. As we do to chat icons. | |||
2023-10-08 | Merge branch main into DRTVWR-489 | Alexander Gavriliuk | |
2023-10-03 | Merge branch 'main' into DRTVWR-591-maint-X | Andrey Lihatskiy | |
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventorybridge.cpp # indra/newview/lltexturectrl.h # indra/newview/llvovolume.cpp | |||
2023-10-03 | Merge branch 'main' (DRTVWR-567) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/VIEWER_VERSION.txt # indra/newview/llagent.cpp # indra/newview/llfloaternewfeaturenotification.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorymodel.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/llpanelmaininventory.cpp # indra/newview/llpanelmaininventory.h # indra/newview/llsidepaneltaskinfo.cpp # indra/newview/llsidepaneltaskinfo.h # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/llviewerinventory.cpp # indra/newview/llviewerobject.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llviewertexturelist.h # indra/newview/skins/default/xui/en/floater_new_feature_notification.xml # indra/newview/skins/default/xui/en/menu_inventory.xml | |||
2023-10-03 | :x | Alexander Gavriliuk | |
2023-09-29 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-09-28 | Fix integer overflow when framebuffers are extremely high resolution ↵ | Rye Mutt | |
resulting in INT_MAX texture bias (#393) | |||
2023-09-25 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-09-20 | SL-20280 BugSplat Crash in LLVertexBuffer::setBuffer() | Alexander Gavriliuk | |
2023-09-15 | SL-20279 BugSplat Crash #1327171: gl_debug_callback(111) | Alexander Gavriliuk | |
2023-09-11 | Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into davep/SL-19842 | RunitaiLinden | |
2023-09-09 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-09-05 | SL-19709 Fix for fullbright shiny not factoring out exposure (update) | Alexander Gavriliuk | |
2023-08-29 | Add a probe strength uniform for hero probes. | Jonathan "Geenz" Goodman | |
On standard reflection probes this doesn't really do anything. DRTVWR-583 | |||
2023-08-23 | Merge branch main (DRTVWR-582) into DRTVWR-567 | Andrey Kleshchev | |
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorymodel.cpp # indra/newview/llinventoryobserver.cpp # indra/newview/llinventoryobserver.h # indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml | |||
2023-08-22 | SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings. | RunitaiLinden | |
2023-07-31 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-07-18 | Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 (#292) | Brad Linden | |
2023-07-18 | DRTVWR-489: trivial merge conflict fix | Callum Prentice | |
2023-07-17 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-07-17 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-07-17 | Merge branch 'main' (DRTVWR-580) into DRTVWR-567 | Andrey Kleshchev | |
# Conflicts: # indra/llui/llfolderviewitem.cpp # indra/newview/llinventorymodel.cpp # indra/newview/llinventorymodelbackgroundfetch.cpp | |||
2023-07-17 | Merge branch 'main' into DRTVWR-582-maint-U | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt # indra/llcommon/llerrorthread.cpp | |||
2023-07-13 | SL-20001 EmojiPicker - make the preview to be a panel instead of a button | Alexander Gavriliuk | |
2023-07-12 | SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵ | Cosmic Linden | |
enabled by default | |||
2023-07-12 | SL-19831 Check marks in the menu are less visible | Alexander Gavriliuk | |
2023-06-27 | Just about got hero reflection maps working. | Jonathan "Geenz" Goodman | |
DRTVWR-583 | |||
2023-06-11 | Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr | Jonathan "Geenz" Goodman | |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵ | RunitaiLinden | |
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad. | |||
2023-05-26 | Addressing some performance related feedback with SSR getting drastically ↵ | Jonathan "Geenz" Goodman | |
slower. DRTVWR-559 DRTVWR-583 | |||
2023-05-23 | SL-19560 Better fix for blurry BoM textures. | RunitaiLinden | |
2023-05-22 | Merge branch 'DRTVWR-559' into DRTVWR-583 | Jonathan "Geenz" Goodman | |
2023-05-17 | Add a binary cache for compiled shaders using glProgramBinary (#216) | Rye Mutt | |
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com> | |||
2023-05-17 | SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye) | RunitaiLinden | |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |