index
:
viewer.git
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
llrender
Age
Commit message (
Expand
)
Author
2011-07-09
Added support for apple flush buffer range
Don Kjer
2011-07-09
SH-2038 Potential fix for a myriad of performance problems concering VBO usage.
Dave Parks
2011-07-08
Merge viewer-development -> mesh-development
Don Kjer
2011-07-05
SH-1951 Partial fix for basic shaders disabled changing terrain appearance.
Dave Parks
2011-07-01
merge viewer-development -> mesh-development
Brad Payne (Vir Linden)
2011-06-27
SH-1897 Don't use GLSL 1.20 unless the GL version is >= 2.1f
Dave Parks
2011-06-24
SH-1903 Fix for silly shader compiler error.
Dave Parks
2011-06-23
SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes b...
Dave Parks
2011-06-22
Automated merge with http://hg.secondlife.com/mesh-development
Xiaohong Bao
2011-06-21
SH-1838 Fix for black screen when enabling lighting and shadows on an ATI mac...
Dave Parks
2011-06-21
debug code for SH-692: Viewer Crash when enabling Render Metadata > Physics S...
Xiaohong Bao
2011-06-20
SH-1618 Fix for shaders being disabled on mac due to switch statement in inde...
Dave Parks
2011-06-11
SH-1778 Physics shape display fix up.
Dave Parks
2011-06-10
Followup on mapbuffer work -- only use map buffer where map_buffer_range is a...
Dave Parks
2011-06-07
merge
Dave Parks
2011-06-06
SH-1738 Fix for broken UI text when deferred rendering enabled.
Dave Parks
2011-06-03
Mac build fixes.
Leslie Linden
2011-06-02
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-06-02
Linux build fix.
seth_productengine
2011-06-01
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert...
Dave Parks
2011-05-31
SH-1682 Dynamically adjust the number of texture channels to use for indexed ...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-05-25
Automated merge with http://hg.secondlife.com/viewer-development
Richard Linden
2011-05-25
EXP-829 FIX Text Box Alignment bug
Richard Linden
2011-05-25
Remove unused variable.
Dave Parks
2011-05-25
SH-469 Don't use depth buffers and multisample buffers where not absolutely n...
Dave Parks
2011-05-24
SH-469 GL_ARB_texture_multisample support
Dave Parks
2011-05-19
merge
Dave Parks
2011-05-19
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...
Dave Parks
2011-05-19
SH-1618 FIX -- Lighting and shadows crash ATI macs
Leslie Linden
2011-05-12
merge
Dave Parks
2011-05-12
Fix up alignment problems for debug build.
brad kittenbrink
2011-05-12
merge
Dave Parks
2011-05-10
add debug mode to track the memory allocation/deallocation.
Xiaohong Bao
2011-05-10
SH-1521 FIX -- Lighting and Shadows grayed out on mac
Leslie Linden
2011-05-03
Fix for line endings style (dos2unix).
Loren Shih
2011-04-26
FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor
brad kittenbrink
2011-04-05
merge changes for STORM-1051
Oz Linden
2011-03-23
STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in in...
Merov Linden
2011-03-08
STORM-1026 : Suppress trivial assert that makes Mac build fail (warning treat...
Merov Linden
2011-03-07
fix for STORM-1026: Viewer crahes while trying to reset Graphics quality.
Xiaohong Bao
2011-04-19
merge
Dave Parks
2011-04-19
merge
Dave Parks
2011-04-15
SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash.
Dave Parks
2011-04-08
SH-1320 Fix for flickering objects in water distortion/reflection maps.
Dave Parks
2011-04-04
Automated merge up from viewer-development into mesh-development
Loren Shih
2011-03-29
SH-1225 Import convex hull data from .slm
Dave Parks
2011-03-10
SH-874 Followup -- fix for mac build
Dave Parks
2011-03-10
SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actu...
Dave Parks
[prev]
[next]