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AgeCommit message (Expand)Author
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating d...Dave Parks
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-24mergeDave Parks
2011-09-24SH-2244 Fix for shaders not building on GL < 2.1Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Fix for linux build?Dave Parks
2011-09-23SH-2244 Fix for mac build? (take two)Dave Parks
2011-09-23SH-2244 Fix for mac build?Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...Dave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for so...Dave Parks
2011-09-22SH-2244 fix flickering shadows and occlusion culling.Dave Parks
2011-09-22SH-2244 fix for glitched fontsDave Parks
2011-09-22SH-2244 Don't use VAO's outside of core profile (performance improvement)Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...Dave Parks
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to sta...Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-17SH-2243 fix for mac buildDave Parks
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- use a hash check to avoid redundantly setting lig...Dave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-13mergeDave Parks
2011-08-31MergeXiaohong Bao
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas w...Dave Parks
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-22Mac build fixes.Leslie Linden
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d...Dave Parks
2011-08-19mergeDave Parks
2011-08-19mergeDave Parks
2011-08-19fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429Xiaohong Bao
2011-08-17fix for sh-2307: crash at LLImageGL::setCategory(int) line 1890Xiaohong Bao
2011-08-15merge changes for VWR-25588Oz Linden
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08mergeDave Parks
2011-08-08mergeDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-08-04merge changes for storm-1538Oz Linden
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-26mergeRichard Nelson
2011-07-26EXP-1021 FIX Position of web content browser dictates position of profile pan...Richard Nelson
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-21merged VWR-25588 fix (hovertext occlusion)Boroondas Gupte
2011-07-21FIRE-543/VWR-25588: made in-code comment a bit clearerBoroondas Gupte
2011-07-21Credit Zi: FIRE-543 change fixes SH-489 and VWR-24017 and therefore also VWR-...Boroondas Gupte