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AgeCommit message (Collapse)Author
2013-06-24NORSPEC-259 nerfed copyContentsToFramebuffer handling of non-FBO sourcesGraham Linden
2013-06-19MergeGraham Linden
2013-06-18Review cleanupDave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-17MAINT-318 prevent crashes from incomplete quads and lines and prevent ↵Graham Linden
drivers from crashing to desktop when passed short buffers
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵Dave Parks
testing based overhaul WIP Reviewed by Graham
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵Dave Parks
descrepencies.
2013-05-11Merge vwr-dev-matGraham Madarasz
2013-05-10Put back normal map and spec map initializers/destruction, delete FMOD refs ↵Graham Madarasz
(unneeded with FMODEX), make indra.l/y safe for bison >= 2.7
2013-05-10Fixup merge diffsGraham Madarasz
2013-05-08merge changes for 3.5.1-releaseOz Linden
2013-05-01NORSPEC-144 make code to nerf use of FBOs on old windows drivers not affect ↵Graham Madarasz (Graham)
Mac too
2013-05-01NORSPEC-144 make code to nerf use of FBOs on old windows drivers not affect ↵Graham Madarasz (Graham)
Mac too
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-26Fix ifdefs around asserts broken in release only by mergeGraham Madarasz
2013-04-26Provide LLGLSLShader backwards compat so as not to break the appearance utilityGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-24Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops ↵Graham Madarasz
with nV mobile graphics cards
2013-04-23Tweak to remove usage of GL_DEPTH_CLAMP for now until projectors can be made ↵Dave Parks
to work with it.
2013-04-20Fix rendering artifacts on Mac Mobile GeForce cardsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix ↵Graham Madarasz
breakage in shaders from Mac changes
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Fix for mac buildDave Parks
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-11First pass on alpha blended materialsGeenz
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV ↵Graham Madarasz
9400M/9600M
2013-04-02NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.Dave Parks
2013-04-01merge changes for 3.5.0-beta7Oz Linden
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28Merged lindenlab/viewer-development into defaultgraham linden
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2013-03-20Merge with viewer-chuiprep@lindenlab.com
2013-03-16CHUI-863 : Clean up dead code that's creating failures on gcc-4.6 builds on ↵merov
Linux
2013-03-13More fixes for gcc-4.6 breakageDon Kjer
2013-03-12SH-3944 WIP CHUI merge fixingNyx Linden
re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility.
2013-03-12CHUI-846 FIXED [crashhunters] crash in LLFontGL::maxDrawableCharsmaksymsproductengine
2013-03-11mergeprep
2013-03-11mergeprep
2013-03-11Viewer-chui mergeprep
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-07For MAINT-1291 Code Review: DavePGraham Madarasz
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ↵Geenz
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-01-30Specular map support. This is the vast majority of the material parameters ↵Geenz
implemented at this point for opaque geometry.
2013-01-25Trying to set materials up for rendering! Yay!Geenz