Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for possibly-uninitialized data member in BlockTimer::BlockTimer.
NickyD suggested a real fix.
|
|
|
|
|
|
|
|
Fix #1 Disable FSAA for drawing selected objects (it help to avoid crash on
old ATI cards (in my case it's a HD3800)).
|
|
|
|
|
|
|
|
|
|
(transplanted from 89b3e585218ddb8d6a3e62af29f8daf889371e5e)
|
|
Preferences for ATI Radeon HD 3800 Series graphics card
|
|
|
|
eventually causing the rendering pipeline to fall over and crashing the viewer
Patchset #2
|
|
|
|
|
|
|
|
|
|
eventually causing the rendering pipeline to fall over and crashing the viewer
Te reason of memory leak - unloaded shaders.
Fixed.
|
|
|
|
The reason of this bug the same as was in MAINT-4165, MAINT-4839.
I.e. in short: SL engine is sensitive to the uniform variable location.
|
|
|
|
|
|
wide char paths; on other platforms they are now just typedefs to the std classes
|
|
respectively
|
|
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
|
|
|
|
|
|
(long long round) in VS2013
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
against probably-not-NULL current bound shader pointer
|
|
|
|
|
|
|