Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-12 | merge | Dave Parks | |
2011-05-12 | Fix up alignment problems for debug build. | brad kittenbrink | |
reviewed by davep. | |||
2011-05-12 | merge | Dave Parks | |
2011-05-10 | add debug mode to track the memory allocation/deallocation. | Xiaohong Bao | |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-03 | Fix for line endings style (dos2unix). | Loren Shih | |
Updated header blocks for llphysicsshapebuilderutil classes. | |||
2011-04-26 | FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor | brad kittenbrink | |
2011-04-05 | merge changes for STORM-1051 | Oz Linden | |
2011-03-23 | STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in ↵ | Merov Linden | |
installables | |||
2011-03-08 | STORM-1026 : Suppress trivial assert that makes Mac build fail (warning ↵ | Merov Linden | |
treated as error) | |||
2011-03-07 | fix for STORM-1026: Viewer crahes while trying to reset Graphics quality. | Xiaohong Bao | |
reviewed by davep | |||
2011-04-19 | merge | Dave Parks | |
2011-04-19 | merge | Dave Parks | |
2011-04-15 | SH-1301 Add some extra asserts around VBO usage to try and narrow down a crash. | Dave Parks | |
2011-04-08 | SH-1320 Fix for flickering objects in water distortion/reflection maps. | Dave Parks | |
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-29 | SH-1225 Import convex hull data from .slm | Dave Parks | |
2011-03-10 | SH-874 Followup -- fix for mac build | Dave Parks | |
2011-03-10 | SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect ↵ | Dave Parks | |
actual installed and available VRAM. | |||
2011-03-10 | merge | Dave Parks | |
2011-03-10 | SH-874 Properly detect available video memory on ATI cards and disable ↵ | Dave Parks | |
vertex buffer objects when available vram is under 256MB. | |||
2011-03-09 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-03-08 | STORM-1026 : Suppress trivial assert that makes Mac build fail (warning ↵ | Merov Linden | |
treated as error) | |||
2011-03-07 | fix for STORM-1026: Viewer crahes while trying to reset Graphics quality. | Xiaohong Bao | |
reviewed by davep | |||
2011-02-24 | fix the compiling error: "free" is defined and in use globally. | Xiaohong Bao | |
2011-02-24 | Merge | Xiaohong Bao | |
2011-02-23 | fix an exit crash. | Xiaohong Bao | |
2011-02-23 | apply private pool to VBO | Xiaohong Bao | |
2011-02-23 | Merge | Xiaohong Bao | |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵ | Loren Shih | |
need to apply these manually. | |||
2011-02-23 | separate vertex buffer and index buffer when map/unmap VBO. can be treated ↵ | Xiaohong Bao | |
as part of STORM-1011. reviewed by davep. | |||
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-02-23 | Merge from viewer-development | Xiaohong Bao | |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-22 | Merge with viewer-development | Don Kjer | |
2011-02-22 | more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-18 | Cleanup of headless client (was: DisableRendering mode) | Don Kjer | |
* Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. | |||
2011-02-17 | SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵ | Dave Parks | |
data from gDEBugger. Reviewed by Nyx. | |||
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵ | Xiaohong Bao | |
leaking. | |||
2011-02-09 | SH-874 Revert much of the bad water bounding box and distortion texture ↵ | Dave Parks | |
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp. | |||
2011-02-08 | SH-545 [REGRESSION] Enabled Basic Shaders Can Cause an Unrecoverable System ↵ | leyla_linden | |
Lock Up originally done in http://bitbucket.org/leyla/leyla-mesh-development | |||
2011-02-01 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-01-07 | trivial: for VWR-22353: remove debug code for EXT-6791. | Xiaohong Bao | |
2011-01-05 | merge | Dave Parks | |
2010-12-31 | Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ↵ | Dave Parks | |
available and don't read back result if it will block). | |||
2010-12-23 | SH-655 - Project mesh viewer crashes on exit. | Roxie Linden | |
A copy constructor was implemented which did a memcpy, which included the vtable pointer which was to another object of another class (same child though). This resulted in the wrong destructor being called. The reason for the memcpy was for alignment purposes. The solution was to move to LLVector4a, which is intrinsicly aligned. Also, did some performance optimizations based on the LLVector4a optimizations. The solution was to re-implement the |