summaryrefslogtreecommitdiff
path: root/indra/llrender
AgeCommit message (Expand)Author
2012-04-11MAINT-870 Fix for crash from out of control lawns.Dave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-21SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.Dave Parks
2012-02-17SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...Dave Parks
2012-02-15Path-266: Navmesh is backfaced culledprep
2012-02-13SH-2908 Temporary fix for mac buildDave Parks
2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-13Path-197. Navmeshes are converted into vbos.prep
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-08Automated merge with ssh://hg.lindenlab.com/richard/viewer-experience/Richard Linden
2012-02-08Fix for Debug GL generating errors when changing graphics preferences (reload...Dave Parks
2012-02-07EXP-1181 WIP as a designer I would like to specify default floater positions ...Richard Linden
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2012-02-06SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::deter...Leslie Linden
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-06Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-02-03EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-02-01converted a bunch of narrowing implicit conversions to explicitRichard Linden
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-30Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-27EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-26EXP-1846 FIX Text positioning issues in Floaters, Notifications, UI, and toas...Richard Linden
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working agai...Leslie Linden
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...Dave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix fo...Dave Parks
2012-01-19SH-2794 Fix for bad textures on some hardware when vbo mapping disabled (alwa...Dave Parks
2012-01-19mergeprep
2012-01-19Path-196 : vbo cleanup, visual fixes (path-222)prep
2012-01-18EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2012-01-18Automated merge with https://bitbucket.org/VirLinden/viewer-development-shini...Xiaohong Bao
2012-01-18fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()Xiaohong Bao
2012-01-18mergeDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2012-01-17Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-05trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generate...Xiaohong Bao
2012-01-05Some gl state cleanup for physic shapes vbos.'prep
2012-01-05vbos for physics shapes are rendering correctlyprep
2012-01-05Remove already enabled depth testprep
2012-01-05WIP: Navmesh vbos rendering fixes (added normal and color maps).prep
2012-01-05 path-149 overlay of navmesh on onto renderablesprep
2012-01-04mergeBrad Payne (Vir Linden)
2012-01-03Pull and merge from https://bitbucket.org/lindenlab/viewer-development.Todd Stinson
2011-12-21SH-2794 WIP -- work on getting glMapBuffer and friends to behaveDave Parks
2011-12-20Allow for the overlaying of an unblended navmesh ontop of the scenes normal r...prep
2011-12-15storm-1723: fix character display when a lot of different characters are usedAlissa Sabre